mojira.dev
MC-275882

Fishing rod item with a use_cooldown component goes on cooldown before one total usage is completed

When the player uses a fishing rod with the use_cooldown component on it, the cooldown will start upon casting the rod as well as reeling it back in. While this may make sense from an item perspective since the fishing rod is 'used' twice by right-clicking, from a gameplay perspective one 'usage' of the fishing rod would include both casting and reeling in.

If the player has a 10 second cooldown on the fishing rod, this effectively doubles the item cooldown for the item making it 20 seconds until it can be entirely used again.

Steps to Reproduce:

  1. Get a fishing rod with a cooldown

    /give @s minecraft:fishing_rod[minecraft:use_cooldown={seconds:7}]
  2. Cast it

Expected Result:

The fishing rod would not be put on cooldown yet until the player actually makes functional use of the item by pulling in the bobber.

Observed Behavior:

The fishing rod is put on a 7 second cooldown to cast the bobber.

Screenshots/Videos:

[media]

Notes:

Related to MC-275789 MC-275777 MC-275797 MC-275796

Linked issues

Attachments

Comments 1

Thank you for your report!
After consideration, the issue is being closed as Working as Intended.

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[Mod] Jingy

(Unassigned)

Confirmed

Commands, Items

component, use_cooldown

24w34a

Retrieved