When using a resource pack that adds a texture to the "overlay" section of helmets, the respective overlay is incorrectly rendered when an armor stand has the chestplate or boots of that material equipped, even if the helmet is not equipped.
Below I have used a resource pack (provided) to add a red outline to the overlay section for visibility:
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Please attach a minimal setup required resource pack. Large packs with many changes can affect other unexpected parts of the game so it's important to isolate the issue. Does this also occur for players/entities generally or is it just armor stands?
Please provide the resource pack.