mojira.dev
MC-276027

Chestplates and Boots on Armor Stands render the helmet overlay texture

When using a resource pack that adds a texture to the "overlay" section of helmets, the respective overlay is incorrectly rendered when an armor stand has the chestplate or boots of that material equipped, even if the helmet is not equipped.

 

Below I have used a resource pack (provided) to add a red outline to the overlay section for visibility:

[media]

Attachments

Comments 3

Please provide the resource pack.

Please attach a minimal setup required resource pack. Large packs with many changes can affect other unexpected parts of the game so it's important to isolate the issue. Does this also occur for players/entities generally or is it just armor stands?

This only occurs for armour stands- I've attached a minimized resource pack with the issue isolated and updated the screenshots.

amber meow

gegy

Confirmed

Platform

Important

Rendering, Textures and models

armor-stand, chestplate, overlay

24w34a, 24w35a

24w36a

Retrieved