The bug
When using commands to give items with an invalid model specified, the missing model will be used.
This is inconsistent with the existing "custom_model_data" component, which uses the default model for that item as a fallback if there is no special model associated with a given value.
How to reproduce
/give @s minecraft:stone[minecraft:custom_model_data=2147483647]
Note how this just looks like normal stone, as expected
/give @s stone[item_model="minecraft:nonexistent_model"]
Note the huge missing model
Expected results
If an item specifies a nonexistent model, it should use the default model for that item as a fallback instead of the missing model. The missing model should only appear in cases where resource packs are misconfigured, not when using commands with only the default resource pack active.
Actual results
Big missing textures, instead of the default model for that item.
Related issues
relates to
Attachments
Comments


Can confirm:
[media]
Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
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