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MC-277470

Minecraft generates mipmapped textures for beds, but does not use them

Relates to: MC-276568 MC-277447 MC-277450.

The bug

When loading the game's resources, Minecraft generates mipmapped textures for all types of bed. However, it does not use them at all, wasting game resources.

How to reproduce

A resource pack is attached to this ticket.

  1. Download and apply the attached resource pack

  2. Place a bunch of white beds

  3. Place a bunch of white carpet

  4. Compare

Expected results

The beds would fade into a smooth gray in the distance, much like the carpets.

Actual results

No such thing happens and we get incredibly grainy Moire patterns.

How to fix

Either make beds use mipmapping like other blocks (easily doable if MC-276855 gets fixed), or don't generate these mipmapped textures for beds at all. Several other atlases (gui, map decorations, mob effects, paintings, particles) don't generate mipmapped versions of themselves, so why should beds if they're not going to be used?

Attachments

Comments 1

muzikbike

(Unassigned)

Community Consensus

Textures and models

1.21.1, 1.21.2 Pre-Release 1, 24w46a, 1.21.6

25w31a

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