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MC-277624

Trial Spawner still count down their 30 minutes cooldown when unloaded

When completing a trial spawner, by logging off the game/server and logging back in after 30 minutes has passed, the trial spawner will then be active again.

Want to know if it is intended to work like this – the cooldown is based on real world time, not based on game ticks. Logically, logging off means the trial spawner will be in the unloaded chunks.

Comments 2

From the 23w45a changelog:

  • Once all mobs are defeated, the Trial Spawner will eject a set of rewards proportional to the current challenge level

  • After the rewards have been ejected, the Trial Spawner goes into cooldown for 30 minutes during which it will no longer spawn mobs

If it were based on tick rate, players would have to stay near the structure to be able to trigger the spawners again, making them unable to do other activities in other places of the world.

Thank you for your report!
After consideration, the issue is being closed as Working as Intended.

Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.

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Blackrobe

(Unassigned)

Plausible

(Unassigned)

1.21.1

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