The crossbow animation for the consumable item component produces an awkward animation in first person.
Steps to Reproduce:
Run command
/give @s diamond_sword[minecraft:consumable={consume_seconds:1000000,animation:crossbow}]
Consume the item in first person view
Observed Results:
Item is positioned very close to your view and clips awkwardly
Expected Results:
Animation would be less extreme
Can confirm in 25w36b
In first person view, the item is offset to the top of the screen for some reason. This can be seen better when also using the crossbow item model:
As a comparison, other animation types, like bow, work fine: