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MC-277762

Consumable crossbow animation displays oddly in first person

The crossbow animation for the consumable item component produces an awkward animation in first person.

Steps to Reproduce:

  1. Run command

    /give @s diamond_sword[minecraft:consumable={consume_seconds:1000000,animation:crossbow}]
  1. Consume the item in first person view

Observed Results:
Item is positioned very close to your view and clips awkwardly

Expected Results:
Animation would be less extreme

Attachments

Comments 1

Can confirm in 25w36b
In first person view, the item is offset to the top of the screen for some reason. This can be seen better when also using the crossbow item model:

/give @p diamond[consumable={consume_seconds:2,animation:"crossbow",sound:"intentionally_empty",has_consume_particles:false,on_consume_effects:[{type:"minecraft:play_sound",sound:"intentionally_empty"}]},item_model="crossbow"] 1

As a comparison, other animation types, like bow, work fine:

/give @p diamond[consumable={consume_seconds:2,animation:"bow",sound:"intentionally_empty",has_consume_particles:false,on_consume_effects:[{type:"minecraft:play_sound",sound:"intentionally_empty"}]},item_model="bow"] 1

LadyEternal

(Unassigned)

Confirmed

Platform

Low

Commands

component, consumable

1.21.2 Release Candidate 2, 1.21.2

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