With other copper blocks, you can space them out to oxidize at a faster rate. But since the copper door is a 2 block structure, it sees the other half of itself as another distinct copper block, which significantly slows the oxidation rate.
Steps to reproduce:
Place a bunch of copper blocks in a grid with 4 block spacing between
Place a bunch of doors in a similar grid
Wait and watch oxidation rates.
Observed: doors oxidize much slower
Expected: they'd oxidized at similar rates, since they're spaced out the same.
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Steps to reproduce: place a bunch of copper blocks in a grid with 4 block spacing between, place a bunch of doors in a similar grid. Wait and watch oxidation rates.
Observed: doors oxidize much slower
Expected: they'd oxidized at similar rates, since they're spaced out the same.
Can confirm, it does seem to take longer for the doors to oxidize. It's easier to test if you set the tick rate to a high value.
[media]Hi!
Does this issue still occur?
I cannot reproduce this issue; copper blocks and doors seem to have a similar time of oxidization (randomly one being faster that the other).
If it still occurs, can you please record and upload a video of this issue?
This ticket will automatically reopen when you reply.
Can confirm, still an issue. I cant upload the video because the size is too large. The steps are simple: generate a new superflat world, create a large grid of single copper blocks and doors with 4 blocks of space in between (5 meter center to center distance). Make the grid size large enough that you can see trends instead of just individual randomness. Either wait or use the tick rate/randomTickSpeed commands. If your sample size is large enough you'll see plain as day: when most of the individual blocks have oxidized completely the doors will still be in a mixed state, with a large percentage (~20-40% in my testing) still untouched by oxidation.
This is especially problematic since doors must be crafted using ingots, and as such always start out completely unoxidized.
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