If playing on Fabulous! graphics with clouds disabled, all particle effects seem to stick in the frame buffer one frame longer than they're supposed to. This doesn't happen when using Fancy graphics. This causes a ghosting effect if you move your view quickly with particles in view.
Steps to Reproduce:
Turn on Fabulous! graphics, and disable clouds.
Limit framerate to 10FPS
Spawn a block marker:
/particle block_marker{block_state:"glass"} ~ ~1.5 ~ 0 0 0 0 1
Move your camera around while keeping the particle in view
Attached images:
Fabulous! graphics:
[media]Fancy graphics:
[media]
Video Demonstrations:
[media]https://youtu.be/RrFgrOcSjkc (glass block_marker, very obvious effect)
https://youtu.be/Ql2Zciyq5FA (additional demonstration with various other particles)
Linked issues
is duplicated by 1
Attachments
Comments 9
This is new to 1.21.2. I loaded into 1.21.1 just now to double check and the particle ghosting didn't happen with Fabulous graphics.
I also went and loaded up the latest snapshot 24w44a and the Fabulous ghosting is still an ongoing problem.
I tried to reproduce this bug, but I cannot clearly tell what I am looking for so I cannot confirm it. In this case, I'm not sure what the 'ghosting' looks like.
Could you please clarify this more? A visual demonstration or example of what to look for would be helpful.
Thank you for attaching the videos, it is much more clear now. However, I still cannot reproduce this. Perhaps it is hardware dependent?
I have a 165hz display and have an AMD graphics card running Adrenaline GPU software. Turning my monitor to 60hz did not allow me to obviously observe the issue either.
I can confirm this report now. As it turns out, MC-278224 discovered that this is tied to the Clouds setting, as it must be disabled to observe this issue.
Here is a visual demonstration:
[media]
Is this new to 1.21.2 or did this also occur in 1.21.1?