Essentially visuals on blocks that are slightly away from the player have an odd box bound around them creating a rather abrasive appearance. It almost feels like the built in shader is either separating the cubes or overlapping them too heavily. Below are some examplesΒ as it is VERY noticeable on Sand, but water also is rather trippy when moving around. It seems to be mostly when outside a certain radius from the player.
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Would MC-1794 describe you're issue?

This is MC-1794, no question, just look at other images attached.

Thank you for your report!
We're tracking this issue in MC-1794, so this ticket is being resolved and linked as a duplicate.
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