Previously item model overrides allowed `tintindex` to be applied to items dynamically based on the item type for every unique override.
In order to accomplish this now with new item model format `tints` field needs to be applied manually to each case or entry of a distinct model type that contains `minecraft:model`.
For example in order to apply a `tints` override to every `custom_model_data` property entry within a `minecraft:range_dispatch` model type requires to manually apply the field to each model individually.
Ideally this should be possible through applying the field to all existing model types instead if needed.
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Change request, not a bug.
To be more accurate, tints used to be hardcoded; you could make an element have a tintindex, but you could not change what tint was given. The "tints" field is a new field. It only works with "model" as only model files can provide a tintindex.