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MC-278867

Damage immunity for 3 seconds after spawning no longer works

On Java Edition, whenever the player spawns or rejoins a world, you used to have 3 seconds of immunity to all damage except the void and /kill. Now you have none. Not sure if it was intentionally removed or not. Worked in 1.21.1 but not now.

Steps to reproduce:

  1. in survival mode build up 10+blocks high on land

  2. fall

  3. right before you land and fall onto the ground exit the game

  4. go back into that same world

Expected Result:

Immunity would keep the player from taking fall damage in that situation.

Observed Result:

Still takes fall damage

Related issues

Attachments

Comments

migrated
[media]
Viradex

Works as Intended as per the fixes for MC-212 and MC-21650.

migrated

This bug belongs to the MC-212 series (it doesn't seem to belong either)
In 1.21.4 snapshot 24w45a, the method of exiting re-entry to avoid fall/fire damage no longer works, as it has been fixed.
Evidence: See the new wiki: https://minecraft.wiki/w/Java_Edition_24w45a#Fixes

[media]
[Mod] turbo

Thank you for your report!
We're tracking this issue in MC-278547, so this ticket is being resolved and linked as a duplicate.

That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

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bug-tr4cker

(Unassigned)

Unconfirmed

(Unassigned)

1.21.4

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