On Java Edition, whenever the player spawns or rejoins a world, you used to have 3 seconds of immunity to all damage except the void and /kill. Now you have none. Not sure if it was intentionally removed or not. Worked in 1.21.1 but not now.
Steps to reproduce:
in survival mode build up 10+blocks high on land
fall
right before you land and fall onto the ground exit the game
go back into that same world
Expected Result:
Immunity would keep the player from taking fall damage in that situation.
Observed Result:
Still takes fall damage
Related issues
duplicates
Attachments
Comments


This bug belongs to the MC-212 series (it doesn't seem to belong either)
In 1.21.4 snapshot 24w45a, the method of exiting re-entry to avoid fall/fire damage no longer works, as it has been fixed.
Evidence: See the new wiki: https://minecraft.wiki/w/Java_Edition_24w45a#Fixes
Thank you for your report!
We're tracking this issue in MC-278547, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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