mojira.dev
MC-278942

Mobs are able to create new portals from those that are unlinked in both the nether and the overworld

Even though I selected the affected version to be 1.21.4, I started experiencing this bug/feature in 1.21 in July through a wither skeleton farm I was building. I had built a nether portal for wither skeletons to go through and didn't link it up with any portal in the overworld yet. I built the killing chamber on top of the nether roof and went through a portal that I had made in the killing chamber. In the overworld side, I encountered 100 wither skeletons that I had to kill, while wondering how they got there. I finished killing them all, and saw that there was a nether portal that I believe was created by wither skeletons.

 

STEPS TO REPRODUCE

  1. Create a creative world with cheats on and build a nether portal of any frame size, from your standard 2x3 portal to a 19x19 portal frame size, and light it. DO NOTGO THROUGH IT, as it needs to remain "unlinked"

  2. Spawn in any mob that will path find to you in survival mod, such as a husk.

  3. Set the gamemode to survival, and stand where the husk is able to go through the portal.

  4. If done correctly, the mob should go through the portal, even though the portal was unlinked in the first place.

  5. go through the portal to make sure the mob is in the nether.

Video of me reproducing this issue:

https://youtu.be/nUCwiiMEAac

it should work in a standard unmodded vanilla world as well.

Related issues

Comments

Dhranios

What makes you think this is a bug? The behavior of mobs entering portals would be inconsistent otherwise, and the portal is properly created on the other side.
Mobs being able to go through portals is intended; it would be incredibly weird if they were able to pop out on the other side without creating the portal.

flow_santohyj123

Since MC-116279 and MC-151648 are both considered to be valid bugs that have been fixed in 24w21a, this is Working As Intended.

migrated

really? in previous updates, mobs couldn't create portals before. That way, you wouldn't end up with, say, a 100 wither skeletons that shouldn't be there and therefore losing a hardcore world that way.

migrated

(Unassigned)

Unconfirmed

(Unassigned)

1.21.4

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