Bug
Armadillos will still play audio when peeking whilst in the scared state. The issue only seems to apply if the armadillo stays in the scared state, ie: a monster is near, or the player is running.
Reproduce
Spawn an armadillo with the {Silent:1b} or apply with /data
Put the armadillo into the scared state
Keep the armadillo in the scared state until it peeks
Linked issues
Comments 3
Thank you for your report!
We're tracking this issue in MC-175180, so this ticket is being resolved and linked as a duplicate.
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Duplicate of MC-175180, it should be added to that list.Β