According to MC-15114, marked as WAI, and MC-92772, which was fixed, mobs are intended to drop their saddles upon death even when the gamerule doMobLoot is set to false. However, this no longer happens. This issue affects horses, mules, camels, skeleton horses, donkeys, zombie horses, striders and pigs. It is also related to MC-271480 and partially overlaps with MCPE-162215, but applies to all saddable mobs, not just pigs and striders.
How to reproduce
Summon a horse, mule, camel, skeleton horse, donkey, zombie horse, pig, or strider
Saddle it
/gamerule doMobLoot false
Kill it
Expected result
The mob would drop its saddle upon dying.
Observed result
The mob doesn't drop its saddle.
Note: Donkeys and mules still drop their chest when equipped, even if doMobLoot is set to false.
Linked issues
relates to 3
Attachments
Comments 3
I've attached a datapack containing a total of 8 gametests testing that saddled horses, camels, pigs, and striders drop their saddles with both doMobLoot enabled and disabled. The tests with doMobLoot disabled fail.
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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Can confirm.