The GameTestHelper#findClosestEntity
uses the "test.error.expected_entity_at_pos"
translation, which is missing on Crowdin.
(The decompiled GameTestHelper#findClosestEntity
method)
public <E extends Entity> E findClosestEntity(EntityType<E> entityType, int i, int j, int k, double d) {
List<E> list = this.findEntities(entityType, i, j, k, d);
if (list.isEmpty()) {
throw this.assertionException("test.error.expected_entity_at_pos", entityType.getDescription(), i, j, k);
} else if (list.size() > 1) {
throw this.assertionException("test.error.too_many_entities", entityType.toShortString(), i, j, k, list.size());
} else {
Vec3 vec3 = this.absoluteVec(new Vec3((double)i, (double)j, (double)k));
list.sort((entity, entity2) -> {
double dxx = entity.position().distanceTo(vec3);
double e = entity2.position().distanceTo(vec3);
return Double.compare(dxx, e);
});
return (E)list.get(0);
}
}
On Crowdin, there is the "test.error.expected_entity_around"
translation, which is missing in the game code. Both strings have the same 4 variables (entity type, X, Y, Z). It seems that one of these was not updated before releasing the snapshot.
Possible solution 1:
Replace the string in the GameTestHelper#findClosestEntity
from "test.error.expected_entity_at_pos"
to "test.error.expected_entity_around"
.
Possible solution 2:
Rename the "test.error.expected_entity_around"
translation key to "test.error.expected_entity_at_pos"
.
I am able to reproduce the reported behavior. While testing, I found another string in
en_us.json
that is also not used anywhere in the code:test.error.invalid_block_type