mojira.dev
MC-279668

Zombie Villager robe layer doesn't render

The Zombie Villager robe layer doesn't render and instead layers each of the textures on the main body cube.

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Comments 5

What? Your image shows the robe renders just fine. The base, type snd profession textures get applied on top of each other with villagers as well... The only differences are the arms, and a slight height difference.

@Dhranios Thats incorrect. The robe layers as part of the body cube and not on the (slightly larger) separate robe cube. Look at the widths. The robe on the villager is wider than its legs, but the robe is the same width as the legs on the z-villager. Look at how the top of the villager's robe collides with its head, while the z-villager's does not. The robe texture for the villager is a secondary layer that doesn't cancel out the under layer, but it does on the z-villager. I've uploaded more images; please whoever marked this as invalid, take an actual deeper look into this.

There's still two elements, The zombie villager just layers them a lot closer together than the villager. Look at the legs, the robe continues while the main body stops (and has its bottom face). The issue you're reporting does not exist. A different issue (the size difference of the robe overlay) is not the same as what your report describes.

@Dhranios Regardless of how I phrased it, the core issue still remains. Do I have to create a whole new ticket?

Since this ticket claims that the robe layer does not render at all on zombie villagers, which is incorrect, this report will remain Invalid. Please report the size difference separately.

Foggy10001

(Unassigned)

Unconfirmed

(Unassigned)

1.21.4

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