mojira.dev
MC-280354

Loading and unloading a resource pack that uses a x32000 atlas breaks the game

NVIDIA CARD REQUIRED

Loading a large resource pack and then a small resource pack can break the game's rendering.

reproduction step :

  1. Launch the game

  2. Apply the “32k Atlas Test Pack.zip” resource pack

  3. Unload resource pack “32k Atlas Test Pack.zip” and load 4thful

Linked issues

Attachments

Comments 10

I have a similar problem with a pack I made. Opening my inventory would result in the game’s rendering freezing.

I made an apitrace here:https://filebin.net/w3446jcefxs1p9tu

Double buffering needs to be enabled to cause the bug in apitrace

Ignore this comment I will delete it I’m figuring out my username

Does this issue still occur in 1.21.5 Pre-Release 2?

t's broken with all resource packs that generate a 32k x 32k atlas.

More renderdoc (the bug is in the after32katlas.rdc file):

[media]

[media]

[media]

Lolothepro29

(Unassigned)

Plausible

Platform

Important

Rendering, Resource Packs

25w09b, 25w10a, 1.21.5 Pre-Release 3, 1.21.5, 25w18a, 25w19a, 25w20a, 25w21a, 1.21.6 Pre-Release 1, 1.21.6

1.21.7 Release Candidate 1

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