mojira.dev
MC-28478

Successful hit sound effect does not match the sound in the assets sound folder

Steps to reproduce

  • Type /playsound random.successful_hit PlayerName

  • Compare with the multiplayer sound effect when successfully shooting another player with an arrow

  • Compare with the random.orb sound effect

It will not match the mp sound effect and will be the same as the xp orb sound effect

Comments 8

Can not reproduce.

The noise I hear sounds like the successful_hit sound just an octive or two lower. definietly doesn't sound like the orb sound for me

i know, but then compare with the /playsound command, compare random.successful_hit and random.orb, they will be exactly the same

they are the same sound. I don't think that its a bug though.

the reasoning I'm sure is from something I've seen with the recent resourse pack changes. it has to do with the fact that that they both used the exact same file in 1.5.2 and before, and in 1.6 minecraft broke them up so that it could easily be changed later. You can see this if you look at textures. the Log_Top.png file was used for all logs in 1.5.2 and before. There is now a texture for each log type even though they are all the same image (I changed them in my resourse pack).

the reason why I'm not calling it a bug is because its just how the resourse packs work now compared to before but is still working the way it had before. They should however update there textures and files slightly for items like these but, thats more of a suggestion than a bug as its how the game was in 1.5.2 so nothing really has bugged/broken

i wasnt using a resource pack, and its a bug, it does not match the sound you hear on multiplayer PvP servers

Even the default textures is a resourse pack. And to the sound, how different is it. Is it a completely different sound (not a "PING" noise)?

The Hit sound takes the successful_hit.ogg sound and playes it at a slightly different pitch using the game engine to accomplish this so this isn't a bug, its how the game works (originally the different pitch was to make it unique from the XP sounds).

With XP orbs its the orb.ogg sound played through a range of different pitches which is also also not a bug.

Even though they are still the same sound in the files they are played at different pitches. The sound file is used as the base note then adjusted using the game engine. saves from having to put 18 different sound files for XP being collected which would clutter and lag the client (even though the lag would be minute and probably unnoticable unless alot was going on)

well we'll see when a mod resolves/confirms this, in fact when is a mod gona check this report along with MC-28401

Probably intended.

well anything else you can do to confirm/resolve this bug

migrated

Nathan Adams

Unconfirmed

Minecraft 1.6.1, Minecraft 1.6.2, Minecraft 1.6.3, Minecraft 1.6.4, Minecraft 13w36a, , Minecraft 13w38c, Minecraft 13w39a, Minecraft 13w39b, Minecraft 13w41a, Minecraft 13w41b

Minecraft 13w42a

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