mojira.dev
MC-28670

Iron Golem Flower/Animations

If you animate the rose to say (flicker in the wind) it acts correctly in both planted and sprite form in the players hand.

When an Iron golem holds the rose out to the villiagers it seams like the animation time frames are ignored and it moves at a very fast speed. The sprite also doesn't apear to look like the planted rose or the sprite rose the player holds. This may be related to the same issue.

Steps to replicate:
1.) animate rose texture
2.) find planted rose and observe
3.) hold rose in hand and observe (2 and 3 should look relatively the same)
4.) find an Iron golem and wait for him/her to hold the rose out to the villiagers and observe.

I attached my animated rose for comparison

Attachments

Comments 4

The flower item uses the same texture as when it's placed. Both the block texture and item use the same png file, in the same directory.

Is this still a concern in the current Minecraft version 1.7.2 / Launcher version 1.3.4 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

This ticket is incomplete without the requested information, no response has been received within a reasonable time and we are assuming the issue has been resolved. If you are still experiencing this issue, we can reopen it at your request.
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Cannot confirm for 17w06a

Th3F4114n0n3

(Unassigned)

Unconfirmed

animation, golem, rose

Minecraft 1.6.2

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