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When I swim in an ocean biome I can't get to the other side it just keeps on going, I went over a thousand blocks.

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Yup... the update notes I posted never said making them smaller... just adding more "stuff" to them ("islands").

@Kumasasa:
Would say the same: This is not a bug. More "works as intended", at least with the current world generator. Also: Someone please correct the title 🙂

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Oceans are too empty at the moment.
They can cover about 2/3 of a map, without any real terrain or generation features. As long as they're as empty as they are now, the resizing of oceans in 1.7 was really necessary.
Minecraft World is not the real world: We don't need 2/3 oceans in Minecraft.

Yep, the main problem is that oceans in their current state are just massive deserts of water. They're not worth being explored in any way. There're two ways to fix that: Making them smaller, so they don't bother you too much from exploring more interesting biomes or keeping them large and make them more interesting. Mojang did it the one way, but let's see what future updates bring (especially with the new devs).

I'm fine with oceans being pretty empty. That's how oceans generally are. Small islands every now and then (even if somewhat rare) was also good.

IMO oceans were pretty much perfect from beta-1.8 to release-1.6.4. I do like that deep oceans are now here, but I'd have just used them for the main/middle section of large oceans and not put them near the shores at all – standard depth ocean near the shores/beaches then deep oceans when you travel far out enough (like 0.5 to 1 KM).

If you must travel fast between them either build a bridge with a powered railway or use the nether. Check the definition of "ocean" – they are meant to be massive bodies of water in which divide continents, so crossing them won't usually be quick.

...what doesn't need to be the case in Minecraft. The definition of "ocean" can be different, and even can change in a fictive game. Oceans of the size of 20 km and larger are just annyoing if you travel for special biomes etc. If you're unlucky and just turn around very unlucky, the travel can take 50km (50.000 Blocks) and more, which is just insane! Especially with the new biomes, this change was not only necessary, it was fundamental to make a biome update a good update.

This is fundamental game designing: You need to make the game entertaining, and believe me: Traveling 50.000 blocks on a boat is not funny at all.

If you think oceans are devoid of features you haven't been looking at it the right way. Oceans still have an underground below them. Cave and ore generation below them is normal (except for the fact that they have less total height to generate in), and areas that jut up to create small islands effectively are "underwater mountains".

Having said that, I'd love to see that coral mod get added to vanilla. The corals were glowstone that went in a line but randomly changed direction every 2 blocks or so, creating "underwater squiggles of glowstone". They also had shrubs and tall grass planted around it, which would actually require creating new "shrubs surrounded by water" blocks since the existing blocks are technically "shrubs surrounded by air" blocks.

Mojang actually were trying to add corals awhile back, but as single blocks. They quickly realized that coral needs to be more detailed than 1 block at 16 bit to look anything like coral. If they had got it working coral blocks would have a particle effect of tiny fish swimming around and through it.

Jordan Harvey

(Unassigned)

Unconfirmed

biome, ocean

Minecraft 1.6.2

Minecraft 13w36a

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