Using a player UUID fails when doing a fixed score value_check, but works for mobs.
/execute if predicate {condition:value_check,range:33,value:{type:score,score:foo,target:{type:fixed,name:"0b312116-ff54-4fe4-b76b-b60a986beaf2"}}}
Test failed/execute if predicate {condition:value_check,range:34,value:{type:score,score:foo,target:{type:fixed,name:"5081a021-3833-4d22-938c-f1ac7f38ba3e"}}}
Test passed
compared to/data get entity 0b312116-ff54-4fe4-b76b-b60a986beaf2 UUID
Knirch has the following entity data: [I; 187769110, -11251740, -1217677814, -1737757966]/scoreboard players get 0b312116-ff54-4fe4-b76b-b60a986beaf2 foo
Knirch has 33 [foo]/data get entity 5081a021-3833-4d22-938c-f1ac7f38ba3e UUID
Sheep has thew following entity data: [I; 1350672417, 942886178, -1819479636, 2134424126]/scoreboard players get 5081a021-3833-4d22-938c-f1ac7f38ba3e foo
Sheep has 34 [foo]
Linked issues
Comments 2
Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
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Can confirm, but this is probably a corollary of MC-50247. And if you’re hardcoding something anyway it’s no extra trouble to simply hardcode the player’s username, in fact it’s a bit easier.