If a painting texture cannot be loaded, there will be no error shown in the game output log indicating this. This is in contrast to block textures, particle textures and many others, which do show such errors as an early warning that something is wrong.
A resource pack is attached that unloads the “kebab” painting, the enchanted damage hit particles, and the budding amethyst texture. The last two correctly show errors that indicate that they didn’t load even though they should have, but there is no third message about an absent painting texture.
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