I tested the attribute part for happy ghast for fun but noticed that attribute minecraft:scale value over 1.0 doesn’t change the happy ghast size. It can only be downscaled. I tested it on horse and ghast as well to see if its intentional of saddle scaling or ghast in general cant go scale over 1.0, but they can.
/attribute @e[name="mob1",limit=1] minecraft:scale base set 0.5 (Green Small Happy_Ghast affected by the attribute below 1.0)
/attribute @e[name="mob2",limit=1] minecraft:scale base set 2 (Yellow Happy Ghast Unaffected by the attribute over 1.0)
/attribute @e[name="mob3",limit=1] minecraft:scale base set 2 (Horse affected by the attribute over 1.0)
/attribute @e[name="mob4",limit=1] minecraft:scale base set 2 (Ghast affected by the attribute over 1.0)
can this bug for Happy Ghast scale be fix for the next version or its intentional?
Environment
Java 21.0.7 on the most recent version release
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Thank you for your report!
We're tracking this issue in MC-298692 , so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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The scale limit is intentional per the Minecraft snapshot 25w19a changelog: