If I overlap a Trapdoor, my swimming state will not change, even if I should be swimming. For example, if I open a Trapdoor above me, I will enter the swimming state, and closing it should return to the standing state. However, if I overlap another Trapdoor at this time, I will remain swimming even if I destroy the Trapdoor that put me in the swimming state.
Environment
If I overlap a Trapdoor, my swimming state will not change, even if I should be swimming. For example, if I open a Trapdoor above me, I will enter the swimming state, and closing it should return to the standing state. However, if I overlap another Trapdoor at this time, I will remain swimming even if I destroy the Trapdoor that put me in the swimming state.
Linked issues
duplicates 2
Attachments
Comments 2
Thank you for your report!
We're actually already tracking these issues in MC-248922 and MC-265251, so this ticket is being resolved and linked as a duplicate.
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I believe this is a bug that became a feature, if your hitbox is inside a block your crawling/shifting/standing phases dont change, even if they should