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MC-300870

The swimming state will not change when standing on a Trapdoor

If I overlap a Trapdoor, my swimming state will not change, even if I should be swimming. For example, if I open a Trapdoor above me, I will enter the swimming state, and closing it should return to the standing state. However, if I overlap another Trapdoor at this time, I will remain swimming even if I destroy the Trapdoor that put me in the swimming state.

Environment

If I overlap a Trapdoor, my swimming state will not change, even if I should be swimming. For example, if I open a Trapdoor above me, I will enter the swimming state, and closing it should return to the standing state. However, if I overlap another Trapdoor at this time, I will remain swimming even if I destroy the Trapdoor that put me in the swimming state.

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Comments 1

I believe this is a bug that became a feature, if your hitbox is inside a block your crawling/shifting/standing phases dont change, even if they should

Fan1K

(Unassigned)

Unconfirmed

(Unassigned)

1.21.8, 25w32a

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