Player heads summoned from prior to 25w34a/b change despite not being dynamic heads. This breaks any builds using previously summoned heads from before the snapshot. They also update in a strange way where it is not actually the current skin of the player but an older skin such as another head summoned for the same profile in a given world. For example, when two existing heads of a single player but from different times/skins exist, they both revert to the older one rather than remaining static. Everytime I relog, heads which have multiple versions in the world switch between these versions.
Steps to reproduce:
Summon player heads of multiple skins from the same player profile in a previous version.
Move world into snapshot 25w34
Load into world,
Observed Results:
All heads of the player profile will be the same head despite being multiple skins before.
Expected results:
Pre-existing heads remain static and do not change when loaded into the snapshot.
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Could you please provide more details or/and media files. As such we have no repro of this issue.
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The head of plantsuru changes between relogs despite not saying “Dynamic” like the head of Grian does. Grian head was summoned in snapshot 25w34b and platsuru head was summoned previously in 1.21.7
Even if it was meants to behave as it does this ruins builds and is disruptive to existing worlds. Also they do not update to the current skin of the player whose profile they are from but rather a random older skin on a head already summoned into the world.
Thank you for your report!
We suspect that this does not occur in the latest version of Minecraft.
Is this issue present in the latest version of Minecraft?
This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.
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The changelog states that player heads in older maps that have not been loaded in never versions yet will usually be converted to dynamic contents.