To Reproduce:
Create a resource pack and include an animated texture where sequential frames are identical except for a different opacity.
Set “interpolate” to true in the animated texture’s mcmeta file.
Observe the texture not interpolating
Expected Result:
The alpha value is interpolated in the same way the RGB values are, resulting in a smooth transition from one opacity to another.
Actual Result:
The animated texture behaves as though interpolate is not set to true, where each frame is discrete.
Linked issues
relates to 1
Comments 4
Is this different from MC-144761?
Hi!
Thank you for your report!
Could you provide an example resource pack where this issue is present?
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