In 1.21.9, repeating command blocks do not apply teleport commands every tick.
If you use:
tp @p ~ ~5 ~
in a repeating block set to “Always Active,” the player is teleported once, then immediately falls.
Visually, the player can move normally.
Server still treats the player as if they are at the teleport target.
This causes desync and prevents proper block interaction.
Steps to Reproduce
Place a repeating command block.
Set it to “Always Active.”
Enter
tp @p ~ ~5 ~
.Stand near it.
Player is teleported once, then falls, while server position remains stuck.
Expected Result
Teleport should apply every tick, keeping the player fixed at the target position.
Actual Result
Teleport runs only once, player falls, and server position is desynced.
Environment
Java Edition 1.21.9, vanilla, singleplayer.
Thank you for your report!
We're tracking this issue in MC-302405, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as Fixed. Please check the Fix Version/s field in that ticket to see in which version this behavior was or will be fixed.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki