mojira.dev
MC-302577

copper golem pathfinding issue

copper golems try to path find to copper chests through all blocks which essentially breaks any use they have as a storage system upgrade

the use of a copper golem sorting system with only one copper chest within the 32x32x8 block radius is nearly none outside of a popup chest monster sorter

as a copper golem voter please fix this because I don't want to have these lil guys in my base if they cant be utilized in a way that showcases them properly

one suggestion is to simply take the pathfinding from the villager going to a workstation code and slap it in the copper golem I am unsure if it works that way though

my second suggestion is to add a timer so that the copper golems still path find to the chests but they stop looking after say seven seconds of not moving closer to the chest then β€œwander” a bit and look in other chests again this means they can still be left in the area they need to be in without too much trouble

Environment

in my testing (seen below) the golems never stop looking at a chest they lock onto
this makes any design of copper golem sorter break incredibly fast if it includes any more than one copper chest and respectively an absolute maximum of 24 copper golems

Linked issues

Attachments

Comments 1

Thank you for your report!
We're tracking this issue in MC-300125, so this ticket is being resolved and linked as a duplicate.

That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

Quick Links:
πŸ““ Bug Tracker Guidelines – πŸ’¬ Community Support – πŸ“§ Mojang Support (Technical Issues) – πŸ“§ Microsoft Support (Account Issues)
πŸ““ Project Summary – ✍️ Feedback and Suggestions – πŸ“– Game Wiki

Nullsnaggle

(Unassigned)

Unconfirmed

(Unassigned)

1.21.9

Retrieved