If a mannequin has the pose fall_flying
or swimming
(which I suspect are the only animated pose(s)) the enter pose animation is played every time the player dies.
gamerule doImmediateRespawn true
fill -5 -5 -5 5 5 5 minecraft:pearlescent_froglight hollow
setblock -5 -5 -5 minecraft:repeating_command_block{Command:"tp @p -3 -3 -3 -45 10",auto:1b}
execute positioned ^ ^ ^5 run summon minecraft:mannequin ~ ~ ~ {pose:fall_flying}
then on each /kill
the mannequin will reset their pose to the start of the animation.
Probably the same root issue, but if you tick freeze, every mannequin resets their skin to alex during the dead tick.
Can’t test it on a multiplayer setup, as in; I don’t know if the animation resets for everyone, or if it’s a client local thing that’s only visible to the player that just died. It happens on test server and in local world at least.
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