The outer body layer shape in the parched’s UV map appears to be misplaced by a fraction of a pixel.
This is most noticeable at the bottom of the body shape, where a sliver of the skull texture appears to peek through.
Images:
The parched’s skull texture peeking onto the outer body layer.
A custom box outline texture applied to the parched’s texture, showing visible seams and pixel slivers.
Environment
Windows 10
NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2
OpenGL 3.3.0 NVIDIA 577.00
Linked issues
duplicates 1
Attachments
Comments 2
Thank you for your report!
We're tracking this issue in MC-303751, so this ticket is being resolved and linked as a duplicate.
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Also the outer layer on the body is using a part of the right arm. And the left leg’s outer layer also shares a part with the right leg (I mean they using the same part of the UV map). And it also shares a small part with the body.