mojira.dev
MC-304581

Parched seem to erroneously have the top of their pelvis textured

The Bug:

Unlike Skeletons, Wither Skeletons, Strays, and Bogged, the top face of the Parched’s pelvis cube has been given a texture, caused either by accident with UV issues or created intentionally without consideration of previous skeletons.

It makes it inconsistent visually with every other skeleton type in the game

What I expected:

Parched seem to just be a normal skeleton influenced by its desert environment. I would not expect it to have extra bones the other skeletons lack.

The dip in the pelvis other skeletons have caused by a lack of top face texture creates a clever illusion of a complex shape, which the Parched doesn’t do.

Attachments

Comments 2

Hi!
Thank you for your report!
However, this issue is Working As Intended

Please note, that mechanics of the game may change between updates. Things such as graphics, sounds, world creation, biomes, Redstone, villagers, and animals may not work the same in current versions. 

If you need help or have a suggestion you might like to follow a link below.

Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki 

Some kind of explanation for this as well would be nice, as it seems like a very random inconsistency, im noticing a lot of weird quirks with the parched texture are being marked as “WAI” and i think it’s strange

Orbic

(Unassigned)

Unconfirmed

(Unassigned)

1.21.11 Pre-Release 3

Retrieved