As I tried to build a copper golem sorting mechanism that has 2 stories, one for the first 3 intensities (I-III) and the bottom for the high half (IV-V) and also for Ominous Banners and overflow, the copper golems treat any ominous potions (all intensities) as the same item and therefore, mix all of the potions regardless of intensity in the same chest rather than sorting via intensity (since they can only be sorted by stacks, meaning that for example, Ominous 5 cannot be stacked with Ominous 1)
Hi!
Thank you for your report!
We're already tracking this issue at MC-300508, so I will resolve and link this ticket as a Duplicate.
I suggest also to browse through the main issue for potential fixes.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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