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MC-306341

Helmets on baby humanoids shift off-center when their heads rotate

When a baby zombie or a baby piglin rotates their head, the helmet they are wearing shifts slightly off center. It gets corrected when the torso rotates to match the head’s rotation.

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Comments 4

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[media]

Reproduced with zombie, husk, piglin, drowned and zombified piglin in 26.1-snapshot-7


What it looks like behind from behind before the torso redirects.

2026-02-13_22.14.43-20260214-031443.png

Commands:

  1. /summon minecraft:zombie ~ ~ ~ {IsBaby:1b,equipment:{head:{count:1,id:"minecraft:diamond_helmet"}}}
  2. /summon minecraft:piglin ~ ~ ~ {IsBaby:1b,equipment:{head:{count:1,id:"minecraft:diamond_helmet"}}}
  3. /summon minecraft:husk ~ ~ ~ {IsBaby:1b,equipment:{head:{count:1,id:"minecraft:diamond_helmet"}}}
  4. /summon minecraft:zombified_piglin ~ ~ ~ {IsBaby:1b,equipment:{head:{count:1,id:"minecraft:diamond_helmet"}}}
  5. /summon minecraft:drowned ~ ~ ~ {IsBaby:1b,equipment:{head:{count:1,id:"minecraft:diamond_helmet"}}}

Can confirm as of 26.1-snapshot-8

Note: The head showing on the back does not happen with every variant of the mob. From what I tested it shows with the drowned and doesn’t with a zombie. The helmet issue is still there with all variants listed above though.

Can confirm as of 26.1-snapshot-10
-The issue in the screenshot I showed above doesn’t seem to happen with the drowned anymore, but the helmet issue that this report is about still happens with all of the mobs I listed above.

carl_classic

(Unassigned)

1562083

Confirmed

Expansion A

Important

Textures and models

26.1 Snapshot 7, 26.1 Snapshot 8, 26.1 Snapshot 9, 26.1 Snapshot 10

Retrieved