The Bug:
The game crashes when an entity is outside the world height limits.
Stack Trace:
Stacktrace:
at net.minecraft.world.level.Level.guardEntityTick(Level.java:491)
at net.minecraft.client.multiplayer.ClientLevel.lambda$tickEntities$0(ClientLevel.java:322)
at net.minecraft.world.level.entity.EntityTickList.forEach(EntityTickList.java:53)
at net.minecraft.client.multiplayer.ClientLevel.tickEntities(ClientLevel.java:318)
at net.minecraft.client.Minecraft.tick(Minecraft.java:1913)
at net.minecraft.client.Minecraft.runTick(Minecraft.java:1323)
at net.minecraft.client.Minecraft.run(Minecraft.java:954)
at net.minecraft.client.main.Main.main(Main.java:248)Steps to Reproduce:
Go below the world.
Observed Behavior:
The game crashes.
Expected Behavior:
The game would not crash.
Linked issues
is duplicated by 13
8 more links
Attachments
Comments 7
[media]
Can confirm, it crashes when a player/mob is above build limit or below build limit.
Happens in all dimensions.
FWIW, here’s another related log: https://pastee.dev/p/BVg9eVFp
In my case, it looks like a bee was down too low.