mojira.dev
MC-306837

Baby cats' model is incorrectly scaled to baby ocelots' size compared to the adult models again

In the latest pre-release, the baby cat model has been upscaled to match the size of the baby ocelot. However, in an earlier snapshot a bug was fixed so that baby cats were smaller than baby ocelots. That is correct because the adult cat model is smaller than the adult ocelot model so this current model change should be reverted.

Expected Result:
Baby cats should be smaller than baby ocelots, matching the size difference between the adult cat and ocelot models.

Actual Result:
In the current pre-release, baby cats are the same size as baby ocelots, ignoring the size difference between the adult cat and ocelot models.

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Comments 7

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[media][media][media]

Can reproduce. Now the head of baby cats are bigger than adult cats again.

2026-03-14_00.00.08_clipped.png

Thank you for your report!
However, this issue is Working as Intended.

Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.

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It’s not working as intended

kép-20260321-223033.png

Even if there was intent behind switching the kitten scaling back (bedrock parity because they never fixed this problem to begin with) I really doubt anyone intended for kittens to be wider than adults.

PixelRift

(Unassigned)

1581816

Confirmed

Expansion A

Textures and models

26.1 Pre-Release 2, 26.1 Pre-Release 3

Retrieved