Every time Minecraft generates oddly texture atlases, starting from no mip levels, every element have phantom lines around it making 18x18 pixels in total for each. Increasing mip level makes this even more obvious. Smells possible visual corruptions.
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First time i heard about padding for filtering textures.
To reproduce:
1. Start Minecraft in Main Menu
2. Dump the textures
3. Turn off mip levels
4. Dump the atlases
5. Observe the bug
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However, this issue is Invalid.
This report does not describe a bug.
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