Steps to reproduce:
Be in a singleplayer world that is not published as multiplayer game (Multiplayer is set to off in the new multiplayer screen)
Use /publish to publish the game in multiplayer
Open the multiplayer screen
Expected result:
The multiplayer screen shows that the game is published to lan
Actual result:
The multiplayer screen shows that the game is not published to multiplayer (multiplayer: off)
Comments 2
Can confirm
[19:04:33] [Render thread/INFO]: [System] [CHAT] Local game hosted on port [59078]
[19:04:37] [Render thread/INFO]: [System] [CHAT] Multiplayer game is already hosted on port 59078
[19:05:25] [Render thread/INFO]: Unpublishing integrated server (was on port 59078)
[19:05:25] [Render thread/INFO]: [System] [CHAT] This world is no longer open to multiplayer
[19:05:25] [Render thread/INFO]: Started serving on 59091
[19:05:25] [Render thread/INFO]: Host scope changed to OFF
[19:05:25] [Render thread/INFO]: Host scope changed to LAN
[19:05:25] [Render thread/INFO]: [System] [CHAT] This world is now open to LAN. The port number is [59091]
[19:05:41] [Render thread/INFO]: Unpublishing integrated server (was on port 59091)
[19:05:41] [Render thread/INFO]: Host scope changed to OFF
[19:05:41] [Render thread/INFO]: [System] [CHAT] This world is no longer open to multiplayer
Can confirm