mojira.dev

TORD31

Assigned

No issues.

Reported

MC-300304 Comparators can stay active when measuring the pose of a copper golem statue block which is revived Fixed MC-277138 Illagers run away from creakings Works As Intended MC-277117 Zoglins, wardnes, iron golems, snow golems and withers try to attack creakings Works As Intended MC-263970 Armor stand in smithing table can show a hitbox Works As Intended MC-262891 No sound when trying to break blocks in creative mode with a sword in the hand Invalid MC-261872 #noteblock_top_instruments‌ tag contains player_head Invalid MC-261818 Some strings in the /locate command are always pluralised Duplicate MCL-23246 There are some quotation marks in the patch notes title from 23w13a Fixed MCPE-168088 Gamemode can be changed in the menu in editor mode Invalid MCPE-168087 Can't look around in editor mode when used a portal in croshair mode Invalid MC-260409 Cherry Grove biome is not in the #is_overworld biome tag Fixed MC-259773 change language menu resets selected language to the used one when click on the force unicode font button Duplicate MC-259727 The accessibility onboarding screen beginning question doesn't mention that you can change the language Works As Intended MC-259426 Custom smithing templates can't be shifted in the smithing table Won't Fix MC-258952 You can get operator items without operator permissions when you are in creative mode Duplicate MC-258669 Warning Menu when import generation data for a new world does not react when click "Yes" Fixed MC-258524 the ender dragon respawn will stop when you reload the world Duplicate MC-258186 command /help publish does not show that you can type in a port number Won't Fix

Comments

same happens if you let the creaking fall to far by breaking the block below it so that it isnt in the range of its heart any more

i just found out: same goes for iron and snow golems

OK, I tested it with another datapack. With the example_datapack it's still reproduceable but the reason is a different one now(I think):

When you try to shiftclick an item in the smithingtable the game looks in which slot it can be put in. For that the game looks in the data of every recepie if the item you want to put in is an input of any slot. If an recepie is found, the game moves the item to the slot where its used in the recepie. Because the default recepies are checked first, the game moves the redstone to the third slot, also when the example_datapack is enabled.

If you now put the sand in the third slot first and than shiftclick the redstone, the game still trys to put the redstone in the third slot (because the vanilla recepies are still found first) which isn't possible because the sand blocks this slot and nothing will happen. In example_datapack2 I replaced the redstone with an lightning rod and than it works fine because the lightning rod isn't used in the default recepies and the game will find the costum recepie where the rod is an input in the first slot.

Sory for the late reply but i didn't look if there is a new comment on this bug earlyer.

It's seems fixed in 23w18a

This also affects "potted_torchflower"

Now, in 23w05a, the button is removed. So is the bug fixed?

But you can use the new spawneggs and in the changelog from 22w44a it says "Ender Dragon and Wither Spawn Eggs will only be available through commands to prevent accidental destruction of player builds" so i woldn't say that its intended to get the spawneggs. For the other items I also wouldn't say that it's intended because the operator-tab in the creative inventory isn't visible without permission (it doesn't matter if you acticate them) and why shoud Mojang do this if they want that you can get these items?

Sorry, I hadn't much time the last 3 days but it's good that you can reproduce the issue now (and I don't need to look up how to upload videos on youtube because i nerver did it before).  But why is the issue not confirmed?

I can't upload the video. There is a maximum of 10 MB.

I can give you a screenshot from the menu. But with a screenshot I can't proof that I can't click a button. Maybe I can send a video? (I don't know if this works because I never did this before)

When your problem is that you have no file here is a easy way to get one:

1: Select an already generated world in the singelplayer menu
2: Click "Edit"
3: Click "Export World Generation Settings"

Then a file named "worldgen_settings_export.json" will generate in the worldfolder. Or use the example file I added (and used when I got the bug)

Now i'm confused. I tried it for other commands and for example "/help attribute" shows 3 more arguments, for "/help schedule" one suggestion is /schedule function <function> <time> [append|replace](4 more arguments) or for "/help execute if" there are many suggestions with more than 2 more arguments.

But for the publish command it‘s true that /help always shows two more arguments because when I type in "/help publish true" or "/help publish false" the command shows [<port>] as third argument.