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MC-308099

Vulkan causes FPS drop and stuttering vs OpenGL on AMD GPU (RX 9060 XT)

Short description:
Using the Vulkan rendering backend causes a significant performance regression
compared to OpenGL on AMD GPUs. FPS drops drastically and persistent stuttering
occurs even at lower render distances.

Steps to reproduce:

  1. Launch Minecraft 26.2 Snapshot 7 with the Vulkan rendering backend enabled
    (Video Settings → Graphics API → Prefer Vulkan)

  2. Load a new or existing world

  3. Set render distance to 32 chunks and observe FPS and stuttering

  4. Change render distance to 16 chunks and observe FPS and stuttering

  5. Switch the Graphics API to Prefer OpenGL, restart the game

  6. Repeat steps 2–4 with OpenGL and compare

Expected result:
Vulkan should perform similarly or better than OpenGL, as AMD GPUs are designed
to take advantage of low-overhead APIs like Vulkan.

Actual result:
With Vulkan:

  • 32 chunks: ~90 FPS with heavy and persistent stuttering

  • 16 chunks: ~220 FPS but with constant stuttering

With OpenGL:

  • 32 chunks: 230+ FPS with no stuttering

  • 16 chunks: 490+ FPS with no stuttering

The stuttering occurs continuously, not just during initial chunk loading,
suggesting possible shader recompilation issues or suboptimal Vulkan driver
integration for AMD on Windows.

Environment

OS: Windows 11 CPU: AMD Ryzen 9 5900XT GPU: AMD Radeon RX 9060 XT 16GB RAM: 32GB Graphics API used: Vulkan (26.2 Snapshot 7 default) Driver: 26.5.1

Linked issues

Attachments

Comments 3

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I also have a similar problem, i run a 5700x3d with a 9070 xt and my fps gets halfed when i use vulkan over amd, whether it be on an old windows install, new windows install, or linux.

Thank you for your report!
We're tracking this issue in MC-307938, so this ticket is being resolved and linked as a duplicate.

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Denki Kun

(Unassigned)

Unconfirmed

26.2 Snapshot 7

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