When a sulfur geyser is erupting and you start a tick sprint, the geyser appears to the client stop briefly, yet it is still there in all intents and purposes.
Steps to replicate:
create a geyser with lava, a potent sulfur and water.
use the command /tick sprint 30s
wait for the chat message: [Server: sprint completed with *** ticks per second, or *** ms per tick]
Observe as the particles cease, as if the lava had been removed (with the nausea bubbles still there), then comes back, also seeing that any entity that is suspended or accelerated in the geyser will stay in the air for the duration.
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We're tracking this issue as MC-308084, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as Won't Fix, which means this is considered a bug but won't be fixed. The description of that ticket or the comments might explain the rationale. Please do not leave a comment on the linked ticket.
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