Summary:
While narrator is set to “narrates all” the game will freeze every time when navigating in the GUI or using inventory (e. g. opening chests). This can be reproduced by using high quality SAPI5 voices such as Ivona. Because game communicates with SAPI synchronously, the game will wait for response from TTS engine effectively freezing the game. Bug don’t occurs on linux or MacOS.
Steps to reproduce:
set narrator to “narrates all” or “narrates system” (narrates chat is excluded)
just navigate around any game screens, while going from one to another you should feel lag
in some cases while exiting the game can crash
Guides to achieve bug:
use high quality TTS engine for SAPI5 (32 or 64 bit)
use old TTS engines such as eSpeak for windows
Expected Behaviour:
Text-to-speech synthesis should be fully asynchronous and should not block the main render or server ticks, regardless of the underlying SAPI5 voice engine complexity.
Environment
CPU: 13th Gen Intel(R) Core(TM) i7-13700F (2.10 GHz), RAM: 32,0 GB, GPU: NVIDIA GeForce RTX 4060 Ti (8 GB), Gigabyte B760 DS3H AX, BIOS: F14
Linked issues
duplicates 1
Attachments
Comments 2
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We're tracking this issue in MC-263969, so this ticket is being resolved and linked as a Duplicate.
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Finally i can upload attachments, because i cannot add these after publishing via edit bug option i must submit them here instead.