The Bug:
The lighting on entities is not rendered correctly and appears too dark or too bright on certain sides.
This is a known issue as documented in the 26.3 Snapshot 2 article.
Steps to Reproduce:
Summon a creeper and observe how it's lit.
Observe how on their side faces, it’s bright, and on their top faces, it’s dark.
Observed Behavior:
The lighting on entities is not correctly rendered.
Expected Behavior:
The lighting on entities would be correctly rendered.
Linked issues
is duplicated by 28
Attachments
Comments 6
My observation:
When rendering objects in world space (like entities and some block entities), uniform vec3 Light1_Direction is opposite to normal behavior, while blocks in GUI use normal Light1_Direction.
To echo what others are saying, this issue is still persisting and is still a problem. Will this be reopened?