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MC-309409

Light1_Direction in world space is inverted

When rendering objects in world space (like entities and some block entities), uniform vec3 Light1_Direction is opposite to normal behavior, while blocks in GUI use normal Light1_Direction.

Pictures are the problem in game and the same scene but manually fixed in core shaders.

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We're tracking this issue in MC-309392, so this ticket is being resolved and linked as a Duplicate.

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XuanYu1725

(Unassigned)

Unconfirmed

26.3 Snapshot 2

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