mojira.dev
MC-309559

Linux Mesa particle pixel glitches

Steps to Reproduce

  1. Launch single-player world on Snapshot 26.3 S2

  2. Load any chunks, countless tiny random colored pixel fragments float all over the ground and air

  3. Adjusting render distance or particle settings cannot remove these glitches; issue persists in brand new vanilla worlds

  4. This rendering error does not exist on older snapshots (25.x), only appears in 26.3 snapshots

Expected Behavior

Only native game particles (smoke, drips, spores etc.) should render, no random broken colored pixel artifacts.

Environment

Ubuntu26.04 ,intel iris xe

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We're tracking this issue in MC-309397, so this ticket is being resolved and linked as a Duplicate.

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xiaoliu

(Unassigned)

Unconfirmed

26.3 Snapshot 2

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