In 26.3 snapshot 3, players don’t take fall damage after smashing a mob with a wind burst mace then fall down again, which was working properly in old versions like 1.21.11.
STEPS TO REPRODUCE:
Give yourself a wind burst mace using the command: /give @s mace[enchantments={wind_burst:4}]
Give yourself some iron blocks and a carved pumpkin block to summon an iron golem
Switch to survival mode and tp yourself up to 30 blocks, then smash the golem with the mace
EXPECTED RESULT:
You take enough fall damage which makes you die after the mace launches you up again.
ACTUAL RESULT:
You don’t take any fall damage and hit the ground safely.
Thank you for your report!
We're tracking this issue in MC-308130, so this ticket is being resolved and linked as a Duplicate.
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