The bug
Horses rarely jump while pathfinding, because they can step up a whole block. However, they do jump in some cases. In versions prior to 24w06a, horses would perform a normal jump similar to the jumps of other entities. But as of 24w06a, pathfinding horses perform a very high jump.
How to reproduce
The most reliable way I have found to trigger a horse to jump while pathfinding is to make it intersect with a block. This can be done with trapdoors, for example, but here Iβll include a way that uses commands:
Spawn a horse
Hold a golden carrot to make it pathfind towards you
Run
/execute at @e[type=horse] run setblock ~ ~ ~ white_carpet
Expected result
The horse should jump one block like other mobs
Observed result
The horse jumps high in proportion to its jump height stat
Notes
24w06a removed the horse.jump_strength attribute, which only affected player-controlled horse jumps, replacing it with the generic.jump_strength attribute (now just jump_strength) which applies to all kinds of jumps.
This may be intended for that reason, but itβs unclear if this technical change was supposed to affect the rare jumps that horses do naturally make while pathfinding.
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