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MC-310358

The conditions for `depthBiasEnable` differ between OpenGL and Vulkan

in Vulkan:

rasterizationState.depthBiasEnable(depthStencilState.depthBiasConstant() != 0.0F && depthStencilState.depthBiasScaleFactor() != 0.0F);

in OpenGL:

if (this.depthBiasConstant == 0.0F && this.depthBiasScaleFactor == 0.0F) {

Comments 1

Lolo

RogueLogix

Community Consensus

Platform G

Normal

Rendering

26.3 Snapshot 5

26.3 Snapshot 7

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