in Vulkan:
rasterizationState.depthBiasEnable(depthStencilState.depthBiasConstant() != 0.0F && depthStencilState.depthBiasScaleFactor() != 0.0F);in OpenGL:
if (this.depthBiasConstant == 0.0F && this.depthBiasScaleFactor == 0.0F) {in Vulkan:
rasterizationState.depthBiasEnable(depthStencilState.depthBiasConstant() != 0.0F && depthStencilState.depthBiasScaleFactor() != 0.0F);in OpenGL:
if (this.depthBiasConstant == 0.0F && this.depthBiasScaleFactor == 0.0F) {
Community Consensus
Platform G
Normal
Rendering
26.3 Snapshot 5
26.3 Snapshot 7
Retrieved
Can confirm.