mojira.dev
MC-310476

Projectiles only collide outright with the world border when underwater

There is a functional difference between throwing projectiles at the world border when in the air versus when underwater: when in the air, the projectile will be stopped in the direction of travel, whereas when underwater, it will be deleted as though it touched a block.

This discrepancy seems unintentional, but I’m not sure which if the two behaviours is actually correct.

Attachments

Comments 2

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muzikbike

FiskFille

Confirmed

Platform

Low

Collision

26.2, 26.3 Snapshot 5

26.3 Snapshot 8

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