mojira.dev
MC-311001

Cushions still "z-fight" with the tops of wall dragon heads

The bug

MC-309670 was fixed by increasing the hitbox of dragon heads by half a pixel. However, it was only fixed for dragon heads on the ground. Dragon heads placed against a wall are still affected.

I don’t observe flickering z-fighting, but the top of the cushion and top of the dragon head do share the same plane, and so one renders arbitrarily depending on the player’s position:

How to reproduce

  1. Place a dragon head on a wall

  2. Place a cushion on it

  3. Move or jump around

Expected result

The cushion should always be visible

Observed result

Sometimes the top of the dragon head is visible instead

Linked issues

Attachments

Comments 3

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Thank you for your report!
After consideration, the issue is being closed as Won't Fix.

Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.

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tryashtar

(Unassigned)

1672353

Confirmed

Expansion A

Normal

Textures and models

26.3 Snapshot 8

Retrieved