In version 1.21.9, the newly added "Player Model" entity (minecraft:mannequin) supports different poses via the pose field. However, it has been observed that when pose is set to fall_flying (elytra gliding), the model displays the exact same animation as swimming, rather than the expected elytra flying pose.
Steps to Reproduce:
Summon a mannequin entity using the following command:
text
/summon minecraft:mannequin ~ ~ ~ {pose:"fall_flying"}Observe the model animation of this entity.
Summon another entity for comparison using:
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/summon minecraft:mannequin ~ ~ ~ {pose:"swimming"}Compare the animations of both entities — they are identical.
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